4#include "ICurrentField.h" 
   12   CEnvironment(
const string& sSimObjectName, ISimObjectCreator* 
const pCreator);
 
   13   void OdeFcn(
const double dT, 
const double* 
const adX, 
double* 
const adXDot, 
const bool bIsMajorTimeStep);
 
   15   virtual double GetSurfaceElevation(
const double dT, 
const double* 
const dX, 
const double adPos[2])                         = 0;
 
   16   virtual void GetSurfaceUnitNormal(
const double dT, 
const double* 
const dX, 
const double adPos[2], 
double* adUnitNormalOut) = 0;
 
   17   virtual void GetParticleVelocity(
const double dT, 
const double* 
const dX, 
const double adPos[3], 
double* adVelOut)         = 0;
 
   18   virtual void GetCurrentVelocity(
const double dT, 
const double* 
const dX, 
const double adPos[3], 
double* adVelOut)          = 0;
 
   19   virtual void GetParticleAcceleration(
const double dT, 
const double* 
const dX, 
const double adPos[3], 
double* adAccOut)     = 0;
 
   20   virtual double GetPressure(
const double dT, 
const double* 
const dX, 
const double adPos[3])                                 = 0;
 
   21   virtual double GetTotalPressure(
const double dT, 
const double* 
const dX, 
const double adPos[3])                            = 0;
 
   22   virtual double GetDensity(
const double dT, 
const double* 
const dX, 
const double adPos[3])                                  = 0;
 
   23   virtual double GetSeadepth(
const double adPos[2])                                                                          = 0;
 
   24   virtual double GetSeabedSigma(
const double adPos[3])                                                                       = 0;
 
   25   virtual double GetSeabedTau(
const double adPos[3])                                                                         = 0;
 
   26   virtual double GetSeabedRho(
const double adPos[3])                                                                         = 0;
 
   27   virtual void RegisterCurrentField(
ICurrentField* currentField)                                                             = 0;
 
   30   virtual void GetWaveFrequencies(std::vector<double>& vec);
 
   31   virtual void GetWaveAmplitudes(std::vector<double>& vec);
 
   32   virtual void GetWavePhaseAngles(std::vector<double>& vec);
 
   33   virtual void GetWaveDirections(std::vector<double>& vec);
 
   34   virtual void GetWaveNumbers(std::vector<double>& vec);
 
   39      double surface_elevation;
 
   40      double surface_unit_normal[3];
 
   41      double particle_velocity[3];
 
   42      double particle_acceleration[3];
 
   43      double current_velocity[3];
 
   49         surface_elevation = 0;
 
   50         for (
int i = 0; i < 3; ++i) {
 
   51            surface_unit_normal[i]   = 0;
 
   52            particle_velocity[i]     = 0;
 
   53            particle_acceleration[i] = 0;
 
   54            current_velocity[i]      = 0;
 
   60   virtual EnvironmentQuery PointEnvironmentQuery(
const double T, 
const double* 
const X, 
const double Position[3])           = 0;
 
   61   virtual void PointEnvironmentQuery2(
const double T, 
const double* 
const X, 
const double Position[3], 
EnvironmentQuery& q) = 0;
 
   63#ifdef FH_VISUALIZATION 
   64   virtual void RenderInit(Ogre::Root* 
const pOgreRoot, ISimObjectCreator* 
const pCreator) = 0;
 
   65   virtual void RenderUpdate(
const double dT, 
const double* 
const adX)                     = 0;
 
Definition: CEnvironment.h:10
 
Definition: ICurrentField.h:4
 
Definition: CEnvironment.h:38