13#include "ControlAlgorithm.h"
21 void OdeFcn(
const double T,
const double*
const X,
double*
const XDot,
const bool bIsMajorTimeStep);
22 void FinalSetup(
const double T,
const double*
const X, ISimObjectCreator*
const creator);
23 const double*
RudderAngle(
const double T,
const double*
const X);
29 double m_dMAX_RUDDERANGLE;
30 double m_dTimeOfExecute;
31 double m_dRudderangle;
32 double m_dInitialHeading;
34 int m_iDirectionOfTurning;
35 string m_sDirectionOfTurning;
39 #ifdef FH_VISUALIZATION
40 void RenderInit(Ogre::Root*
const ogreRoot, ISimObjectCreator*
const creator);
41 void RenderUpdate(
const double T,
const double*
const X);
Definition: ControlAlgorithm.h:22
Definition: TurningCircleManeuver.h:18
TurningCircleManeuver(const string &simObjectName, ISimObjectCreator *const creator)
Reads parameters, registers states, input/output ports and shared resources.
const double * RudderAngle(const double T, const double *const X)
Returns the angle of the rudder.
void OdeFcn(const double T, const double *const X, double *const XDot, const bool bIsMajorTimeStep)
returns object derivatives as a function of time, states and input ports
Simple waypoint object.
Definition: CableAttach.h:16