13#include "ControlAlgorithm.h"
21 ZigZagManeuver(
const string& simObjectName, ISimObjectCreator*
const creator);
22 const double* RudderAngle(
const double T,
const double*
const X);
25 double m_dRudderangle;
26 double m_dDeviationFromInitialHeading;
27 double m_dTimeOfExecute;
28 double m_dInitialHeading;
30 int m_iDirectionOfFirstTurn;
31 string m_sDirectionOfFirstTurn;
35 #ifdef FH_VISUALIZATION
36 void RenderInit(Ogre::Root*
const ogreRoot, ISimObjectCreator*
const creator);
37 void RenderUpdate(
const double T,
const double*
const X);
39 #ifdef FH_VISUALIZATION
40 Ogre::SceneNode* m_RenderNode;
Definition: ControlAlgorithm.h:22
Definition: ZigZagManeuver.h:19
ZigZagManeuver(const string &simObjectName, ISimObjectCreator *const creator)
reads parameters, registers states, input/output ports and shared resources
Simple waypoint object.
Definition: CableAttach.h:16