Marine systems simulation
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This is the complete list of members for Collision::CollisionTools, including all inherited members.
check_ray_collision(const Ogre::Ray &ray, const Ogre::uint32 queryMask=0xFFFFFFFF, void *ignore=nullptr, Ogre::Real maxDistance=0xffff, bool stopOnFirstPositive=false) (defined in Collision::CollisionTools) | Collision::CollisionTools | |
check_ray_collision(const Ogre::Vector3 &fromPoint, const Ogre::Vector3 &toPoint, const float collisionRadius=1.0f, const float rayHeightLevel=0.0f, const Ogre::uint32 queryMask=0xFFFFFFFF, void *ignore=nullptr, bool stopOnFirstPositive=false) (defined in Collision::CollisionTools) | Collision::CollisionTools | |
CollisionTools() (defined in Collision::CollisionTools) | Collision::CollisionTools | |
compare_query_distance (defined in Collision::CollisionTools) | Collision::CollisionTools | friend |
register_entity(Ogre::Entity *Entity, ECollisionType CollisionType=COLLISION_ACCURATE) (defined in Collision::CollisionTools) | Collision::CollisionTools | |
register_static_entity(Ogre::Entity *Entity, const Ogre::Vector3 &position, const Ogre::Quaternion orientation, const Ogre::Vector3 scale, ECollisionType CollisionType=COLLISION_ACCURATE) (defined in Collision::CollisionTools) | Collision::CollisionTools | |
remove_entity(Ogre::Entity *Entity) (defined in Collision::CollisionTools) | Collision::CollisionTools | |
~CollisionTools() (defined in Collision::CollisionTools) | Collision::CollisionTools |