Marine systems simulation
Collision::CollisionTools Member List

This is the complete list of members for Collision::CollisionTools, including all inherited members.

check_ray_collision(const Ogre::Ray &ray, const Ogre::uint32 queryMask=0xFFFFFFFF, void *ignore=nullptr, Ogre::Real maxDistance=0xffff, bool stopOnFirstPositive=false) (defined in Collision::CollisionTools)Collision::CollisionTools
check_ray_collision(const Ogre::Vector3 &fromPoint, const Ogre::Vector3 &toPoint, const float collisionRadius=1.0f, const float rayHeightLevel=0.0f, const Ogre::uint32 queryMask=0xFFFFFFFF, void *ignore=nullptr, bool stopOnFirstPositive=false) (defined in Collision::CollisionTools)Collision::CollisionTools
CollisionTools() (defined in Collision::CollisionTools)Collision::CollisionTools
compare_query_distance (defined in Collision::CollisionTools)Collision::CollisionToolsfriend
register_entity(Ogre::Entity *Entity, ECollisionType CollisionType=COLLISION_ACCURATE) (defined in Collision::CollisionTools)Collision::CollisionTools
register_static_entity(Ogre::Entity *Entity, const Ogre::Vector3 &position, const Ogre::Quaternion orientation, const Ogre::Vector3 scale, ECollisionType CollisionType=COLLISION_ACCURATE) (defined in Collision::CollisionTools)Collision::CollisionTools
remove_entity(Ogre::Entity *Entity) (defined in Collision::CollisionTools)Collision::CollisionTools
~CollisionTools() (defined in Collision::CollisionTools)Collision::CollisionTools