Marine systems simulation
|
This is the complete list of members for IBasicBottom, including all inherited members.
AddBottomForceCylinder(const double dD, const double adEndAPos_ned[3], const double adEndBPos_ned[3], const double adEndAVel_ned[3], const double adEndBVel_ned[3], double adForceA[3], double adForceB[3])=0 (defined in IBottomForceCylinder) | IBottomForceCylinder | pure virtual |
CalcBottomForceBeam(double adTangent[3], double dBeamWidth, double dBeamLength, double dBeamHeigth, const double adEndAPos_ned[3], const double adEndBPos_ned[3], const double adEndAVel_ned[3], const double adEndBVel_ned[3], double adForceA[3], double adForceB[3])=0 (defined in IBottomForceBeam) | IBottomForceBeam | pure virtual |
CalcBottomForceBeam(double dBeamWidth, double dBeamHeigth, const double adEndAPos_ned[3], const double adEndBPos_ned[3], const double adEndAVel_ned[3], const double adEndBVel_ned[3], double adForceA[3], double adForceB[3])=0 (defined in IBottomForceBeam) | IBottomForceBeam | pure virtual |
CalcBottomForceSphere(double dDiameter, const double adPos[3], const double adVel[3], double adForce[3])=0 (defined in IBottomForceSphere) | IBottomForceSphere | pure virtual |
IBasicBottom(IBottomDepth *pBottomDepth) (defined in IBasicBottom) | IBasicBottom | inline |
m_pBottomDepth (defined in IBasicBottom) | IBasicBottom | protected |