76#include <CEnvironment.h> 
   83   VirtualCurrent(
const string& simObjectName, ISimObjectCreator* 
const creator);
 
   85   void FinalSetup(
const double T, 
const double* 
const X, ISimObjectCreator* 
const creator);
 
   86   void InitialConditionSetup(
const double T, 
const double* 
const currentIC, 
double* 
const updatedIC, ISimObjectCreator* 
const creator);
 
   87   void GetCurrent(
const double T, 
const double* 
const X, 
const double position[3], 
double* currentVelocity);
 
   88   void OdeFcn(
const double T, 
const double* 
const X, 
double* 
const XDot, 
const bool bIsMajorTimeStep);
 
   90   void PreOdeFcn(
const double T, 
const double* 
const X, IStateUpdater* updater); 
 
   92#ifdef FH_VISUALIZATION 
   93   void RenderInit(Ogre::Root* 
const ogreRoot, ISimObjectCreator* 
const creator);
 
   94   void RenderUpdate(
const double T, 
const double* 
const X);
 
   98   const double* PlanarCurrent(
const double T, 
const double* 
const X, 
int layer);
 
  101   ICommonComputation* m_SetOutputPortValues;
 
  102   double m_Pp, m_Pd, m_Pi, m_IntegralSaturation, m_DerivativeTInv;
 
  103   int m_CurrentIndex, m_IntegralIndex, m_DerivativeIndex, m_layers;
 
  105   std::unique_ptr<double[]> m_PlanarCurrents;
 
  108   std::vector<int> m_CurrentIndices, m_IntegralIndices, m_DerivativeIndices;
 
  109   std::unique_ptr<double[]> m_Depths;
 
  111   double m_MaximumCurrent; 
 
  116#ifdef FH_VISUALIZATION 
  117   Ogre::SceneNode* m_RenderNode; 
 
Definition: CEnvironment.h:10
 
Definition: ICurrentField.h:4
 
Definition: VirtualCurrent.h:81
 
std::unique_ptr< ISignalPort *[]> m_Input_i
Set upper limit of the current.
Definition: VirtualCurrent.h:114
 
void SetOutputPortValues(const double T, const double *const X)
Set upper limit of the current.