Fhsim
Marine systems simulation
fhsim_base.h
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#ifndef DLL_1_H
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#define DLL_1_H
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// ======== CAMERA ============
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#include "CCameraController.h"
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#include "CCameraController2.h"
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#include "CCameraShot.h"
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// ======== VISUAL ===========
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#include "CBillboardArrow.h"
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#include "CBillboardText.h"
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#include "CDistArrow.h"
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#include "CSimpleBillboardArrow.h"
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#include "CTextBox.h"
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// =============== MATH =============
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#include "CAbsolute.h"
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#include "CBias.h"
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#include "CDerivative.h"
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#include "CDivide.h"
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#include "CGain.h"
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#include "CIntegrator.h"
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#include "CLinearMapping.h"
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#include "CLinearSystem.h"
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#include "CLogic.h"
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#include "CLowPass.h"
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#include "CMathfunction.h"
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#include "CProduct.h"
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#include "CSaturation.h"
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#include "CSign.h"
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#include "CSum.h"
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#include "CTrigonometric.h"
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#include "CVectorNorm.h"
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//#include "CPlotterTest.h"
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// =============BOOLEAN ==============
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#include "And.h"
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#include "Equal.h"
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#include "Not.h"
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#include "Or.h"
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// ========= SIGNAL ROUTING ==========
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#include "CDemux.h"
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#include "CMux.h"
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#include "CSelector.h"
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#include "CSwitch.h"
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// ========= BODIES ==========
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#include "C3DBody.h"
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#include "C6DBody.h"
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// -------- #include "CBody.h"
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#include "CMass.h"
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//#include "CShip.h"
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//#include "CVessel_1.h"
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#include "anchor/FlukeAnchor.h"
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#include "anchor/TorpedoAnchor.h"
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//#include "anchor/Bouy.h"
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// ========= BALLBOXES ==========
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#include "CBall.h"
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#include "CBox.h"
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// ========== SOURCE OBJECTS ===========
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#include "CChirpsignal.h"
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#include "CClock.h"
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#include "CPulse.h"
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#include "CRamp.h"
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#include "CRandom.h"
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#include "CSine.h"
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#include "CStep.h"
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#include "source/CConstant.h"
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#include "source/CSignalList.h"
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#include "source/CSmoothTrajectory.h"
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// ========== SINK OBJECTS ===========
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#include "sink/CCSVSink.h"
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#include "sink/CExit.h"
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#include "sink/CProgress.h"
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#include "sink/CProgressBar.h"
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// ========== SYSTEM OBJECTS ===========
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#include "ExternalLinkStandard.h"
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#include "Passthrough.h"
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// ========= CABLES ==========
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//#include "CLinearDamper.h"
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#include "CLinearSpring.h"
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//#include "CRetractableHydroCable.h" : simobject removed 04:11:2011
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#include "Cable.h"
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// ========= Tanker ==========
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#include <CNorrbinTanker.h>
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//#include "COrbit.h"
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// =========== ENVIRONMENTS ==============
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#include "CBasicEnvironment.h"
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//#include "CEnvironment.h"
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#include "CDefaultEnvironment.h"
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// =========== SIGNAL ===============
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#include "Samplifier.h"
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//============ EXAMPLES ================
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#include "HydroBall.h"
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#include "HydroCable.h"
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#include "KalmanHydroBall.h"
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#include "KalmanHydroCable.h"
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#include "KalmanPendulum.h"
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#include "Pendulum.h"
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#include "ZeroDynamics.h"
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//============ ADAPTIVE ================
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#include "CablePendulum.h"
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#include "VirtualCurrent.h"
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#endif
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fhsim_base
src
fhsim_base.h
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