Fhsim
Marine systems simulation
fhsim_maritime.h
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#pragma once
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// engine
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#include "CIEngine.h"
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// ship
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#include "ship/ShipSimObject.h"
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#include "ship/LocalConnection.h"
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#include "ship/PropulsorActuator.h"
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#include "ship/ForceReceiver.h"
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#include "ship/Rudder.h"
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#include "ship/Thruster.h"
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#include "ship/Propeller.h"
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#include "ship/Propeller4Q.h"
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#include "ship/Propeller4QWithStrut.h"
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#include "ship/WindForce.h"
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#include "ship/EnvironmentalQuery.h"
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#include "ship/Foil.h"
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#include "ship/ShipCrane.h"
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#include "ship/CableAttach.h"
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#include "ship/Navigation/ControlAlgorithm.h"
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#include "ship/Navigation/WpHeadingController.h"
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#include "ship/Navigation/ReferenceGenerator.h"
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#include "ship/Navigation/TurningCircleManeuver.h"
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#include "ship/Navigation/WaypointRefGen.h"
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#include "ship/Navigation/WaypointRefGenTracker.h"
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#include "ship/Navigation/ZigZagManeuver.h"
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#include "ship/Navigation/Waypoint.h"
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#include "ship/Navigation/HeadingPIDController.h"
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#include "ship/Navigation/PIDController.h"
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//#include "ship/wagprop/WagProp.h"
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#include "ship/CycloidalActuator.h"
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#include "ship/CycloidalPropeller.h"
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#include "ship/GenericGamepadInput.h"
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#include "ship/ShipConsoleInput.h"
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#include "ship/SwitchConsoleInput.h"
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//#include "ship/ConsoleInterface/src/ConsoleInput.h"
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//#include "ship/ConsoleInterface/src/ConsoleOutput.h"
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// And add strays in ship folder
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fhsim_marine_elements
src
fhsim_maritime.h
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