107#include "CTrawlDoor_base.h"
108#include "IBottomDepth.h"
116 void FinalSetup(
const double dT,
const double *
const adX, ISimObjectCreator*
const pCreator);
119 const double*
OutRoll(
const double dT,
const double*
const adX);
122 const double* OutPitch(
const double dT,
const double*
const adX);
125 const double* OutAngleOfAttack(
const double dT,
const double*
const adX);
127#ifdef FH_VISUALIZATION
129 virtual void RenderInit(Ogre::Root*
const pOgreRoot, ISimObjectCreator*
const pCreator);
132 virtual void RenderUpdate(
const double dT,
const double*
const adX);
141 double m_dAvgSubmergence;
142 double m_aCornerPos_ned[4][3];
143 double m_adSubmergence[4];
Definition: CToTrawlDoor.h:111
CToTrawlDoor(std::string sSimObjectName, ISimObjectCreator *pCreator)
The constructor sets the pointer to the output object and the parser object.
virtual void AddBottomForces()
Adds the bottom forces to the trawl door.
const double * OutRoll(const double dT, const double *const adX)
Output port returning the roll angle of the trawl door.
Definition: CTrawlDoor_base.h:122
Definition: IBottomDepth.h:12