4#include "CollisionManager.h"
9 typedef std::vector<CoRiBoDynamics::CollisionManager::InternalObject,Eigen::aligned_allocator<CoRiBoDynamics::CollisionManager::InternalObject>> GeometryVector;
17 EIGEN_MAKE_ALIGNED_OPERATOR_NEW
21 void Update(
const double * P,
const double * Q,
const double * V,
const double * W);
30#ifdef FH_VISUALIZATION
31 void RenderInit(Ogre::Root*
const ogreRoot);
33 Ogre::SceneNode* m_node;
38 std::vector<CollisionCheckInterface*> m_collision_interfaces;
40 Eigen::Quaterniond m_capsule_rotation_offset;
41 Eigen::Vector3d m_capsule_offset;
42 Eigen::Vector3d m_offset_arm_global;
48 ExternalObject m_capsule;
Definition: CollisionManager.h:135
Definition: CollisionManager.h:37
Definition: ConstraintSolver.h:31
Definition: ShipContact.h:7