Fhsim
Marine systems simulation
TorpedoAnchor.h
1
#ifndef CTorpedoAnchor_H
2
#define CTorpedoAnchor_H
3
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#include "ISimObjectCreator.h"
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namespace
rigidbody
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{
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class
CRigidCompositeBody;
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};
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class
CEnvironment
;
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class
TorpedoAnchor
:
public
SimObject
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{
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public
:
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TorpedoAnchor
(
const
string
& simObjectName, ISimObjectCreator*
const
creator);
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~TorpedoAnchor
();
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void
OdeFcn(
const
double
T,
const
double
*
const
X,
double
*
const
XDot,
const
bool
bIsMajorTimeStep);
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void
FinalSetup(
const
double
T,
const
double
*
const
X, ISimObjectCreator*
const
creator);
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#ifdef FH_VISUALIZATION
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virtual
void
RenderInit(Ogre::Root*
const
ogreRoot, ISimObjectCreator*
const
creator);
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virtual
void
RenderUpdate(
const
double
T,
const
double
*
const
X);
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#endif
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const
double
* Position(
const
double
T,
const
double
*
const
X);
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const
double
* Velocity(
const
double
T,
const
double
*
const
X);
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const
double
* Theta(
const
double
T,
const
double
*
const
X);
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const
double
* Omega(
const
double
T,
const
double
*
const
X);
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protected
:
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rigidbody::CRigidCompositeBody
* m_rigidBody;
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double
m_MaterialRho;
// Total mass of anchor [kg]
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double
m_ShankLength;
// Total volume displacement of anchor [m^3]
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double
m_ShankDiameter;
// Relative added mass (to displaced fluid volume) [-]
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double
m_ShankThickness;
// Total length of anchor [m]
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double
m_ShankFlukeAngle;
// Length from anchor-tip to fluke [m]
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double
m_FlukeWidth;
// Fluke width times fluke height [m^2]
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double
m_FlukeSideLength;
// Main diameter of shank [m]
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double
m_FlukePointLength;
// Length of fluke point [m]
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double
m_FlukeThickness;
// Thickness of fluke [m]
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ISignalPort* m_Force;
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int
m_PositionIndex;
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int
m_VelocityIndex;
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int
m_ThetaIndex;
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int
m_OmegaIndex;
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CEnvironment
* m_environment;
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#ifdef FH_VISUALIZATION
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Ogre::SceneNode* m_RenderNode;
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#endif
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};
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#endif
CEnvironment
Definition:
CEnvironment.h:10
TorpedoAnchor
Definition:
TorpedoAnchor.h:99
rigidbody::CRigidCompositeBody
Definition:
CRigidCompositeBody.h:12
reloadrepos
fhsim_base
src
anchor
TorpedoAnchor.h
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