Marine systems simulation
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This is the complete list of members for CScreenElement3N, including all inherited members.
AddNodeForces(const double *const adNodePosA_ned, const double *const adNodePosB_ned, const double *const adNodePosC_ned, const double *const adNodeVelA_ned, const double *const adNodeVelB_ned, const double *const adNodeVelC_ned, const double *const adWaterVel_ned, double *const adNodeForceA_ned, double *const adNodeForceB_ned, double *const adNodeForceC_ned, const double *const harmonicForceCoeffs, double dHydroForcesRatio=1.0, double dAddedLinearDrag=0.0) (defined in CScreenElement3N) | CScreenElement3N | |
CalcNodeInertia(int iNode) | CScreenElement3N | |
CScreenElement3N(const std::string sNetName, const unsigned long iID, const CScreenElementDef *pNetPanel, const int NBarsInWakeEffectCalc, const double dNy_water, const double dRho_water, const double dKnotDiameterRatio, const double dKnotMomStiff, const double dKknotMomStiff_contact, const double dCnLinearLimitAngle, const double dCnLinear, const double dCnTurb, const double dCnLam, const double dTurbLimit, const double dLamLimit, const double dCt_nominal, const double dCnKnots_nominal, const double dDampingRatio, const bool internalWakeEffectsActive, const bool useActualSizeInWakeEffect, const bool useReynoldsDependentDrag) | CScreenElement3N | |
GenerateExternalWakeEffectPolynomial(double *currentVel) (defined in CScreenElement3N) | CScreenElement3N | |
GenerateInternalWakeEffectPolynomial(double *currentVel) (defined in CScreenElement3N) | CScreenElement3N | |
GetExternalWakeEffect(double *currentVel, double *posA, double *posB, double *posC) (defined in CScreenElement3N) | CScreenElement3N | |
GetInternalWakeEffect(double *currentVel, double *posA, double *posB, double *posC) (defined in CScreenElement3N) | CScreenElement3N | |
IsInShadowedRegionOfCage() (defined in CScreenElement3N) | CScreenElement3N | |
SetDistanceToWallInFront(double distance) (defined in CScreenElement3N) | CScreenElement3N | |
setElementIsCoveredByROV(bool _covered) (defined in CScreenElement3N) | CScreenElement3N | |
SetInShadowedRegionOfCage(bool value) (defined in CScreenElement3N) | CScreenElement3N | |
~CScreenElement3N(void) | CScreenElement3N |