Marine systems simulation
CScreenElement3N Member List

This is the complete list of members for CScreenElement3N, including all inherited members.

AddNodeForces(const double *const adNodePosA_ned, const double *const adNodePosB_ned, const double *const adNodePosC_ned, const double *const adNodeVelA_ned, const double *const adNodeVelB_ned, const double *const adNodeVelC_ned, const double *const adWaterVel_ned, double *const adNodeForceA_ned, double *const adNodeForceB_ned, double *const adNodeForceC_ned, const double *const harmonicForceCoeffs, double dHydroForcesRatio=1.0, double dAddedLinearDrag=0.0) (defined in CScreenElement3N)CScreenElement3N
CalcNodeInertia(int iNode)CScreenElement3N
CScreenElement3N(const std::string sNetName, const unsigned long iID, const CScreenElementDef *pNetPanel, const int NBarsInWakeEffectCalc, const double dNy_water, const double dRho_water, const double dKnotDiameterRatio, const double dKnotMomStiff, const double dKknotMomStiff_contact, const double dCnLinearLimitAngle, const double dCnLinear, const double dCnTurb, const double dCnLam, const double dTurbLimit, const double dLamLimit, const double dCt_nominal, const double dCnKnots_nominal, const double dDampingRatio, const bool internalWakeEffectsActive, const bool useActualSizeInWakeEffect, const bool useReynoldsDependentDrag)CScreenElement3N
GenerateExternalWakeEffectPolynomial(double *currentVel) (defined in CScreenElement3N)CScreenElement3N
GenerateInternalWakeEffectPolynomial(double *currentVel) (defined in CScreenElement3N)CScreenElement3N
GetExternalWakeEffect(double *currentVel, double *posA, double *posB, double *posC) (defined in CScreenElement3N)CScreenElement3N
GetInternalWakeEffect(double *currentVel, double *posA, double *posB, double *posC) (defined in CScreenElement3N)CScreenElement3N
IsInShadowedRegionOfCage() (defined in CScreenElement3N)CScreenElement3N
SetDistanceToWallInFront(double distance) (defined in CScreenElement3N)CScreenElement3N
setElementIsCoveredByROV(bool _covered) (defined in CScreenElement3N)CScreenElement3N
SetInShadowedRegionOfCage(bool value) (defined in CScreenElement3N)CScreenElement3N
~CScreenElement3N(void)CScreenElement3N