Marine systems simulation
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#include <FloaterLinVerification.h>
Simulation model of freely floating collar in waves. x- and z-direction. Linear uncoupled motion.
\begin{eqnarray*} \dot{\vec{x}} &=& \vec{v} \\ \dot{\vec{v}} &=& \frac{\sum \vec{F}}{m} \end{eqnarray*}
, where
Parameter | Default | Comment |
Mass | - | The 2D mass of the mass object. |
Material | "DiffuseSpecular" | The visualization material of the mass, specified by its name. |
Radius | - | Visual radius of sphere |
Color | - | Primary color of sphere |
Tag | Size | Comment |
Tag | Size | Comment |
Position | 3 | The Position. |
Velocity | 3 | The velocity. |
Tag | Size | Comment |
Position | 3 | The Position. |
Velocity | 3 | The velocity. |