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| EnvironmentQuery (const string simObjectName, ISimObjectCreator *const creator) |
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void | OdeFcn (const double T, const double *const X, double *const XDot, const bool bIsMajorTimeStep) |
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void | FinalSetup (const double T, const double *const X, ISimObjectCreator *const creator) |
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const double * | FluidVelocity (const double T, const double *const X) |
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const double * | FluidAcceleration (const double T, const double *const X) |
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const double * | FluidDepth (const double T, const double *const X) |
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const double * | WaveHeight (const double T, const double *const X) |
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const double * | TotalPressure (const double T, const double *const X) |
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const double * | DynamicPressure (const double T, const double *const X) |
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◆ DynamicPressure()
const double * Ship::EnvironmentQuery::DynamicPressure |
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const double |
T, |
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const double *const |
X |
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The dynamic pressure contribution from the waves
◆ FluidAcceleration()
const double * Ship::EnvironmentQuery::FluidAcceleration |
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const double |
T, |
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const double *const |
X |
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The acceleration of the fluid defined as the sum of the wave particle acceleration
◆ FluidDepth()
const double * Ship::EnvironmentQuery::FluidDepth |
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const double |
T, |
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const double *const |
X |
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The distance between the still water surface and the bottom
◆ FluidVelocity()
const double * Ship::EnvironmentQuery::FluidVelocity |
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const double |
T, |
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const double *const |
X |
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The velocity of the fluid defined as the sum of the current velocity and the wave particle velocity
◆ TotalPressure()
const double * Ship::EnvironmentQuery::TotalPressure |
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const double |
T, |
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const double *const |
X |
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The pressure in the fluid defined as the hydrostatic pressure and the dynamic pressure contribution from the waves
◆ WaveHeight()
const double * Ship::EnvironmentQuery::WaveHeight |
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const double |
T, |
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const double *const |
X |
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The displacement of the fluid surface from the still water surface
The documentation for this class was generated from the following file: