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| LocalConnection (const string simObjectName, ISimObjectCreator *const creator) |
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virtual void | OdeFcn (const double T, const double *const X, double *const XDot, const bool bIsMajorTimeStep) |
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virtual void | InitialConditionSetup (const double T, const double *const currentIC, double *const updatedIC, ISimObjectCreator *const creator) |
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const double * | OffsetBody (const double T, const double *const X) |
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const double * | RotationBody (const double T, const double *const X) |
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const double * | PositionNED (const double T, const double *const X) |
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const double * | VelocityNED (const double T, const double *const X) |
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const double * | VelocityBody (const double T, const double *const X) |
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const double * | OmegaNED (const double T, const double *const X) |
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const double * | QuaternionNED (const double T, const double *const X) |
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const double * | Axis1NED (const double T, const double *const X) |
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const double * | Axis2NED (const double T, const double *const X) |
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const double * | Axis3NED (const double T, const double *const X) |
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const double * | ForceNED (const double T, const double *const X) |
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const double * | TorqueNED (const double T, const double *const X) |
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const double * | ForceBody (const double T, const double *const X) |
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const double * | TorqueBody (const double T, const double *const X) |
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const double * | ParentQuaterion (const double T, const double *const X) |
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const double * | Force (const double T, const double *const X) |
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const double * | Torque (const double T, const double *const X) |
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void | ComputePostition (const double T, const double *const X) |
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void | ComputeForce (const double T, const double *const X) |
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double | m_positionNED [3] |
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double | m_omegaNED [3] |
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double | m_velocityNED [3] |
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double | m_omegaBody [3] |
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double | m_velocityBody [3] |
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double | m_quaternionNED [4] |
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double | m_axis1NED [3] |
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double | m_axis2NED [3] |
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double | m_axis3NED [3] |
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double | m_ForceNED [3] |
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double | m_TorqueNED [3] |
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double | m_ForceBody [3] |
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double | m_TorqueBody [3] |
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bool | m_isAzimuth |
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double | m_azimuthLoss [2] |
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ISignalPort * | m_InParentPositionNED |
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ISignalPort * | m_InParentQuaternionNED |
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ISignalPort * | m_InParentVelocityNED |
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ISignalPort * | m_InParentOmegaNED |
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ISignalPort * | m_InForce |
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ISignalPort * | m_InMotorAngularTarget [3] |
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ISignalPort * | m_InMotorLinearTarget [3] |
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double | m_Offset [3] |
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bool | m_ForceCalculator |
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bool | m_ForceInBodyFrame |
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ISignalPort * | m_InOffset |
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ISignalPort * | m_InPositionCGNED |
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bool | m_isLinearMotor |
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bool | m_isAngularMotor |
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int | m_stateLinearMotor [3] |
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int | m_stateAngularMotor [3] |
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double | m_linearMotorMaxChangerate [3] |
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double | m_angularMotorMaxChangerate [3] |
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double | m_linearMotorConstants [3] |
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double | m_angularMotorConstants [3] |
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double | m_linearStaticOffset [3] |
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double | m_angularStaticOffset [3] |
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double | m_linearForceAttackOffset [3] |
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ICommonComputation * | m_computePosition |
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ICommonComputation * | m_computeForce |
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◆ Axis1NED()
const double * Ship::LocalConnection::Axis1NED |
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const double |
T, |
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const double *const |
X |
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The normal vector of the 1. axis in north-east-down coordinates
◆ Axis2NED()
const double * Ship::LocalConnection::Axis2NED |
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const double |
T, |
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const double *const |
X |
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The normal vector of the 2. axis in north-east-down coordinates
◆ Axis3NED()
const double * Ship::LocalConnection::Axis3NED |
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const double |
T, |
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const double *const |
X |
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The normal vector of the 3. axis in north-east-down coordinates
◆ ForceBody()
const double * Ship::LocalConnection::ForceBody |
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const double |
T, |
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const double *const |
X |
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The force output in north-east-down coordinates
◆ ForceNED()
const double * Ship::LocalConnection::ForceNED |
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const double |
T, |
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const double *const |
X |
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The force output in north-east-down coordinates
◆ OffsetBody()
const double * Ship::LocalConnection::OffsetBody |
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const double |
T, |
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const double *const |
X |
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The offset of the connection point in local coordinates
◆ OmegaNED()
const double * Ship::LocalConnection::OmegaNED |
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const double |
T, |
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const double *const |
X |
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The rotational velocity in north-east-down coordinates
◆ ParentQuaterion()
const double * Ship::LocalConnection::ParentQuaterion |
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const double |
T, |
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const double *const |
X |
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The orientation of the parent object
◆ PositionNED()
const double * Ship::LocalConnection::PositionNED |
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const double |
T, |
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const double *const |
X |
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The position in north-east-down coordinates
◆ QuaternionNED()
const double * Ship::LocalConnection::QuaternionNED |
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const double |
T, |
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const double *const |
X |
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The rotation quaternion. The orientation quaternion is the rotation of the parent body rotated by any axis rotations of the 1,2,3 axes, in succession
◆ RotationBody()
const double * Ship::LocalConnection::RotationBody |
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const double |
T, |
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const double *const |
X |
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The Rotation of the connection point in local coordinates
◆ Torque()
const double * Ship::LocalConnection::Torque |
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const double |
T, |
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const double *const |
X |
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The torque output around the parent body origin of the force input in north-east-down coordinates
◆ TorqueBody()
const double * Ship::LocalConnection::TorqueBody |
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const double |
T, |
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const double *const |
X |
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The torque output around the parent body origin of the force input in body coordinates
◆ TorqueNED()
const double * Ship::LocalConnection::TorqueNED |
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const double |
T, |
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const double *const |
X |
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The torque output around the parent body origin of the force input in body coordinates
◆ VelocityBody()
const double * Ship::LocalConnection::VelocityBody |
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const double |
T, |
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const double *const |
X |
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The velocity in the parents local axis system
◆ VelocityNED()
const double * Ship::LocalConnection::VelocityNED |
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const double |
T, |
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const double *const |
X |
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The Linear velocity in north-east-down coordinates
◆ m_ForceCalculator
bool Ship::LocalConnection::m_ForceCalculator |
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Use the object to translate forces to force-torque pairs
◆ m_ForceInBodyFrame
bool Ship::LocalConnection::m_ForceInBodyFrame |
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Set the input force in the parents body frame
◆ m_InForce
ISignalPort* Ship::LocalConnection::m_InForce |
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Translate an input force to force-torque pair around the parent origin
◆ m_InMotorAngularTarget
ISignalPort* Ship::LocalConnection::m_InMotorAngularTarget[3] |
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Input of axis rotation angles if enabled
◆ m_InMotorLinearTarget
ISignalPort* Ship::LocalConnection::m_InMotorLinearTarget[3] |
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Input of axis rotation angles if enabled
◆ m_InOffset
ISignalPort* Ship::LocalConnection::m_InOffset |
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input port for runtime tunable offset from reference
◆ m_InParentOmegaNED
ISignalPort* Ship::LocalConnection::m_InParentOmegaNED |
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The rotational speed of the parent body in north-east-down
◆ m_InParentPositionNED
ISignalPort* Ship::LocalConnection::m_InParentPositionNED |
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The position of the parent body in north-east-down
◆ m_InParentQuaternionNED
ISignalPort* Ship::LocalConnection::m_InParentQuaternionNED |
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The orientation quaternion of the parent body in north-east-down
◆ m_InParentVelocityNED
ISignalPort* Ship::LocalConnection::m_InParentVelocityNED |
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The linear velocities of the parent body in north-east-down
◆ m_InPositionCGNED
ISignalPort* Ship::LocalConnection::m_InPositionCGNED |
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Input port for the position of the CG and reference point body, required to calculate correct torque and velocities
◆ m_Offset
double Ship::LocalConnection::m_Offset[3] |
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The offset in the parents axis system
The documentation for this class was generated from the following file: