Marine systems simulation
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This is the complete list of members for rigidbody::CRigidBody, including all inherited members.
GetCoriolisForce(const vec6 &dX, const mat6 &Inertia) (defined in rigidbody::CRigidBody) | rigidbody::CRigidBody | static |
GetInertiaMatrix(const vec3 &r, double time, const double *states, CEnvironment *environment)=0 (defined in rigidbody::CRigidBody) | rigidbody::CRigidBody | pure virtual |
GetInternalForces(const vec6 &dX, const vec3 &r, const quat &q, CEnvironment *environment, double time, const double *states)=0 (defined in rigidbody::CRigidBody) | rigidbody::CRigidBody | pure virtual |
GetRotation(const vec3 &angle) (defined in rigidbody::CRigidBody) | rigidbody::CRigidBody | static |
GetRotation6(const vec3 &angle) (defined in rigidbody::CRigidBody) | rigidbody::CRigidBody | static |
GetSecondDerivative(const vec3 &r, const quat &q, const vec3 &v, const vec3 w, const vec6 &externalForces, CEnvironment *environment, double time, const double *states) (defined in rigidbody::CRigidBody) | rigidbody::CRigidBody | |
MakeDyadic(const vec3 &vector) (defined in rigidbody::CRigidBody) | rigidbody::CRigidBody | static |
ReorientInertiaTranslateRotate(const mat6 &Inertia, const vec6 &orientation) (defined in rigidbody::CRigidBody) | rigidbody::CRigidBody | static |
~CRigidBody() (defined in rigidbody::CRigidBody) | rigidbody::CRigidBody | inlinevirtual |