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Marine systems simulation
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This is the complete list of members for rigidbody::CRigidBody, including all inherited members.
| GetCoriolisForce(const vec6 &dX, const mat6 &Inertia) (defined in rigidbody::CRigidBody) | rigidbody::CRigidBody | static |
| GetInertiaMatrix(const vec3 &r, double time, const double *states, CEnvironment *environment)=0 (defined in rigidbody::CRigidBody) | rigidbody::CRigidBody | pure virtual |
| GetInternalForces(const vec6 &dX, const vec3 &r, const quat &q, CEnvironment *environment, double time, const double *states)=0 (defined in rigidbody::CRigidBody) | rigidbody::CRigidBody | pure virtual |
| GetRotation(const vec3 &angle) (defined in rigidbody::CRigidBody) | rigidbody::CRigidBody | static |
| GetRotation6(const vec3 &angle) (defined in rigidbody::CRigidBody) | rigidbody::CRigidBody | static |
| GetSecondDerivative(const vec3 &r, const quat &q, const vec3 &v, const vec3 w, const vec6 &externalForces, CEnvironment *environment, double time, const double *states) (defined in rigidbody::CRigidBody) | rigidbody::CRigidBody | |
| MakeDyadic(const vec3 &vector) (defined in rigidbody::CRigidBody) | rigidbody::CRigidBody | static |
| ReorientInertiaTranslateRotate(const mat6 &Inertia, const vec6 &orientation) (defined in rigidbody::CRigidBody) | rigidbody::CRigidBody | static |
| ~CRigidBody() (defined in rigidbody::CRigidBody) | rigidbody::CRigidBody | inlinevirtual |