3DOF rigid body with gravity  
Simulation of a rigid body in three degrees of freedom with gravity. Implemented in class C3DBody.
\begin{eqnarray*}
\dot{\vec{x_1}} &=& \vec{x_2} \\
\dot{\vec{x_2}} &=& \frac{\sum \vec{F} + m\vec{g}}{m}
\end{eqnarray*}
where
- \(\vec{x_1}\) is the position of the mass object
 
- \(\vec{x_2}\) is the velocity of the mass object
 
- \(\sum \vec{F}\) is the sum of the forces acting on the mass object
 
- \(\vec{g}\) is the gravitational acceleration vector
 
- \(m\) is the mass of the mass object
 
- Author
 - Karl-Johan Reite 
 
- Date
 - 01.01.2006 KJR: Initial version. 
 
- 
18.02.2011 KJR: Rewritten to new version of FhSim.
 
Example configuration excerpt
<Lib
  LibName      = "fhsim_base"
  SimObject    = "Ball/3DBody"
  Name         = "M"
/>
...
<Connection
  M.Force="0,0,0"
/>
...
<InitialCondition
  M.Pos="0,0,0"
  M.Vel="0,0,0"
/>
Input Ports
| Name   | Width  | Description   | 
|  Force   | 3  | The total force acting on the mass, except gravity.   | 
Output Ports
| Name   | Width  | Description   | 
|  Pos   | 3  | Body position.   | 
|  Vel   | 3  | Body velocity.   | 
Configuration parameters
| Name   | Width  | Description   | 
|  Mass   | 1  | Mass of the object in kg.   | 
|  Material   | 1  | The visualization material of the mass, specified by its name.   | 
|  Mesh   | 1  | The visualization mesh (geometry) of the mass, specified by its filename. (Default: fhSphere.mesh)   | 
|  Scale   | 1  | Scaling of the mesh; defaults to 1 (Visualization).   | 
Initial conditions
| Name   | Width  | Description   | 
|  Pos   | 3  | 3D position [m].   | 
|  Vel   | 3  | 3D velocity [m/s].   | 
Full example file
<Contents>
  <OBJECTS>
    
    <Lib
        LibName="base" 
        SimObject="Body/3DBody"  
        Name="M" 
        Scale="1"
        Mass="1"
        Material="Simple/Red"
    />
 
  </OBJECTS>
  
  <INTERCONNECTIONS>
    <Connection
    M.Force="0,0,0"
    />
  </INTERCONNECTIONS>
 
  <INITIALIZATION>
    <InitialCondition
    M.Pos="0,0,0"
    M.Vel="0,0,0"
    />
  </INITIALIZATION>
 
  <INTEGRATION>
    <Engine
    IntegratorMethod="2"
    NumCores="1"
    TOutput="0, 0:1:10, 30"
    LogStates ="1"  
    stepsize ="0"
    HMax="0.002"
    HMin="0.00000001"
    AbsTol="1e-3" RelTol="1e-3"
    UseRSSNormInsteadOfInfNorm="0"
    FileOutput="objects:all"
    />
  </INTEGRATION>
</Contents>
  This SimObject is referred to as  Body/3DBody