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Marine systems simulation
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A base library of essential SimObjects. More...
Collaboration diagram for FhSim Base:Modules | |
| Adaptive | |
| SimObjects mainly related to adaptive behavior using feedback laws, e.g. Kalman filters. | |
| Anchor | |
| Some Anchor SimObjects. | |
| Ballbox | |
| Ball and Box SimObjects intended for showcasing. | |
| Body | |
| Generic point mass and body and rigid body SimObjects. Also a Tanker vessel. | |
| Boolean | |
| SimObjects for boolean operations. | |
| Cable | |
| Cable SimObjects. | |
| Environment | |
| Environment SimObjects, including simple sea bed and water. | |
| Kalman | |
| Sample SimObjects mainly related to Kalman filtering. | |
| Math | |
| SimObjects mainly related to math operations. | |
| Signal | |
| Signal handling SimObjects, e.g. multiplexing, selection, sampling. | |
| Sink | |
| SimObjects mainly related to simulation behavior, e.g. exit condition, progress. | |
| Source | |
| Source SimObjects, ramp, random, sine, pulse, constant, and more. | |
| System | |
| Special system SimObjects, including passthrough and external link SimObjects. | |
| Vessel | |
| Vessel SimObjects. | |
| Visual | |
| Simobjects mainly related to visualization: text, camera, screenshots. | |
| Barge | |
| A 6DOF barge SimObject. | |