|
enum | button_index {
BUTTON1 = 0
, BUTTON2
, BUTTON3
, BUTTON4
,
BUTTON5
, BUTTON6
, BUTTON7
, BUTTON8
,
BUTTON9
, BUTTON10
, NUMBUTTON
} |
|
enum | axes_index { XAXIS =0
, YAXIS
, ZAXIS
, NUMAXIS
} |
|
enum | rotation_index { ROTATION_X
, ROTATION_Y
, NUMROTATION
} |
|
enum | pov_index { POV_VERTICAL
, POV_HORIZONTAL
, NUM_POV
} |
|
|
| GenericGamepadInput (const std::string simObjectName, ISimObjectCreator *const creator) |
|
void | OdeFcn (const double T, const double *const X, double *const XDot, const bool IsMajorTimeStep) |
|
const double * | XAxis (const double T, const double *const X) |
|
const double * | YAxis (const double T, const double *const X) |
|
const double * | ZAxis (const double T, const double *const X) |
|
const double * | XAxisrotation (const double T, const double *const X) |
|
const double * | YAxisrotation (const double T, const double *const X) |
|
const double * | POVVertical (const double T, const double *const X) |
|
const double * | POVHorizontal (const double T, const double *const X) |
|
const double * | XDotAxis (const double T, const double *const X) |
|
const double * | YDotAxis (const double T, const double *const X) |
|
const double * | ZDotAxis (const double T, const double *const X) |
|
const double * | XDotAxisrotation (const double T, const double *const X) |
|
const double * | YDotAxisrotation (const double T, const double *const X) |
|
const double * | XIntAxis (const double T, const double *const X) |
|
const double * | YIntAxis (const double T, const double *const X) |
|
const double * | ZIntAxis (const double T, const double *const X) |
|
const double * | XIntAxisrotation (const double T, const double *const X) |
|
const double * | YIntAxisrotation (const double T, const double *const X) |
|
const double * | POVIntVertical (const double T, const double *const X) |
|
const double * | POVIntHorizontal (const double T, const double *const X) |
|
const double * | Button1 (const double T, const double *const X) |
|
const double * | Button2 (const double T, const double *const X) |
|
const double * | Button3 (const double T, const double *const X) |
|
const double * | Button4 (const double T, const double *const X) |
|
const double * | Button5 (const double T, const double *const X) |
|
const double * | Button6 (const double T, const double *const X) |
|
const double * | Button7 (const double T, const double *const X) |
|
const double * | Button8 (const double T, const double *const X) |
|
const double * | Button9 (const double T, const double *const X) |
|
const double * | Button10 (const double T, const double *const X) |
|
const double * | AxisVector (const double T, const double *const X) |
|
const double * | RotationVector (const double T, const double *const X) |
|
const double * | ButtonVector (const double T, const double *const X) |
|