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| TrawlCableCollisionManager (ConstraintSolver *solver, double timeConstant) |
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void | AddCableSegment (const CableCollisionManagerProperties &properties) |
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void | AddMainCableSegment (const CableCollisionManagerProperties &properties) |
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double | getFrequencyCoefficient () |
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void | setStartTimeCollision (double time) |
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std::vector< ElementContact > * | GetContactPoints () |
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Public Member Functions inherited from CoRiBoDynamics::CollisionManager |
| CollisionManager (ConstraintSolver *solver, double timeConstant) |
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int | AddCapsule (double radius, double height, double contactStiffness, double contactDamping, double frictionCoefficient, int index) |
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int | AddSphere (double radius, double contactStiffness, double contactDamping, double frictionCoefficient, int index) |
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int | AddTorus (double majorRadius, double minorRadius, double contactStiffness, double contactDamping, double frictionCoefficient, int index) |
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int | AddChamfer (double majorRadius, double minorRadius, double contactStiffness, double contactDamping, double frictionCoefficient, int index) |
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int | AddPlate (double lengthX, double lengthY, double thickness, double contactStiffness, double contactDamping, double frictionCoefficient, int index) |
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int | addExternalSphere (double radius, const double *Position, const double *Velocity, const double *Orientation, const double *AngularVelocity, double contactStiffness, double contactDamping, double frictionCoefficient) |
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int | addExternalCapsule (double length, double radius, const double *Position, const double *Velocity, const double *Orientation, const double *AngularVelocity, double contactStiffness, double contactDamping, double frictionCoefficient) |
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int | addExternalToroid (double majorRadius, double minorRadius, const double *Position, const double *Velocity, const double *Orientation, const double *AngularVelocity, double contactStiffness, double contactDamping, double frictionCoefficient) |
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int | addExternalChamfer (double majorRadius, double minorRadius, const double *Position, const double *Velocity, const double *Orientation, const double *AngularVelocity, double contactStiffness, double contactDamping, double frictionCoefficient) |
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int | addExternalPlate (double lengthX, double lengthY, double thickness, const double *Position, const double *Velocity, const double *Orientation, const double *AngularVelocity, double contactStiffness, double contactDamping, double frictionCoefficient) |
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void | updateExternalElement (int index, const double *Position, const double *Velocity, const double *Orientation, const double *AngularVelocity) |
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vec6 | getExternalObjectReactionForce (int index) |
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vec6 | getExternalObjectReactionForce (ExternalObject &external_object) |
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vec6 | getInternalObjectReactionForce (InternalObject &internal_object) |
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virtual void | ComputeConstraints (const double T, const double *const X) |
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void | setSpacePartitionOrigo (double x, double y, double z) |
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void | setSpacePartitionBlockSize (double length) |
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Public Member Functions inherited from CoRiBoDynamics::ConstraintSet |
| ConstraintSet (ConstraintSolver *solver) |
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virtual void | ComputeConstraints (const double T, const double *const X)=0 |
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void | ComputeConstraints (const double T, const double *const X) |
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void | CollisionTest (InternalObject *objectA, InternalObject *objectB, const double *const X, ElementContact &contact) |
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Protected Member Functions inherited from CoRiBoDynamics::CollisionManager |
void | CollisionTest (InternalObject *objectA, InternalObject *objectB, const double *const X) |
| list of all internal objects in this collision manager
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void | CollisionTest (ExternalObject *ExtObj, InternalObject *IntObj, const double *const X) |
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double | ObjectDistance (GeometricObject *shapeA, GeometricObject *shapeB, GeometryTools::MinDistanceInfo &result) |
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bool | BoundingSphereRejectionTest (GeometricObject *sphereA, GeometricObject *sphereB) |
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bool | OBB_BoundingSphereRejectionTest (GeometricObject *box, GeometricObject *sphere) |
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Protected Member Functions inherited from CoRiBoDynamics::ConstraintSet |
const std::vector< RigidElement * > & | ElementVector () |
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void | addConstraintResultantForce (int element, const vec6 &Force) |
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const vec3 | Acceleration (int element) |
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const vec3 | AngularAcceleration (int element) |
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const vec6 | SecondDerivatives (int element) |
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void | addMatrix (int i, int j, const mat6 &M) |
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